A shorter name carries the same amount of information and doesn't clutter the diagram (e.g. don't use 'aStudent' for an instance of type Student). Try to avoid long but non-descriptive names when you're also specifying the type of the object (e.g.
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The control panel allows rapid access to all the necessary operations, and the main menu shows different statuses in real-time. Transparent controls and title bars let you concentrate more on the viewing experience. The controls are handy and only emerge when the mouse cursor gets closer. Additionally, locating the appropriate scene is easier since it easily displays frame thumbnails when you hover your mouse cursor over the seek-slider. Similarly, you may choose a particular section of the video to play. This comes in helpful when you want to capture your best frames in a picture. As a result, Movist Pro has additional settings for modifying playback speed, including the ability to slow down to frame-by-frame playback. Your first consideration is the playback capability. H.264, H.265/HEVC hardware video decoder acceleration, digital audio out (S/PDIF), high-quality subtitles, a practical & lovely user interface, and other features are supported by Movist so that you may enjoy movies. You may choose the FFmpeg or QuickTime decoder for each video codec and easily switch to another decoder. An efficient and user-friendly movie player is Movist. Additionally, it needs a sizable development community. However, Movist Pro comes with less documentation than other well-known programs. It offers an aesthetically pleasing, simple UI with controls that don’t stop you from enjoying your movies to the fullest. It shares FFmpeg’s capabilities with many other players, enabling it to handle a variety of video formats. Movist Pro 2.10.0 Crack is the intended use of Movist Pro. Download Crack + Setup Movist Pro 2.10.0 Crack With Serial Key Free Download ass subtitles styles support, so positioned and styled subs, or karaoke will appear as dull colored. Pros: Ability to load, unload and synchronize external subtitles on the fly (and 'on the fly' part is likely unique to any other player in any OS)Ĭons: No. So let's write down in detail all the Pros and Cons. Those are not necessary needed for each and every user(otherwise they would be in QuickTime), but there is a bunch of hard users with higher requirements, most of those users are anime fans, and the other people who watch videos in a second language, with external subtitles, and/or videos with not so popular extensions as. Movist is not just another Mac player, set of its features seems to be superior to any ot her player, even on its current raw stage of development. Very remarkable player with unique advanced feautures. Multiple Audio track support - particularly in m4v format,Ĭons: Appaling Subtitle support particularly for muxed in multi tracks More Pros: Slick looks and ability to play multiple formats and codecs without nagging the user for a codec every time. On a scale or QUicktime (1) to VLC (10) I'd give this player about an 8 at best at the time of writing For the time being though VLC remains the cream of the Crop. I live in a multi lingual household - The subtitle tracks on the test video are English and Spanish, the player playes english only and there is no way to turn it off or even select the Spanish track The option is greyed out.However despite this on desiously undesirable flaw it is a very functional and promising piece of eye candy that could well become my no #1 player if the subtitle issues get sorted for the better. The default Crystal Skin is a nice touch and the players support for multi language m4v is there where it is not in QUicktime 10, However despite this I am seriously let down by the player's subtitle handling. Love the look of this player )1.0.2 on Mac) and its ability to play many formats and codecs without much problem. Goold looking and versatile player that shows much promise. By Anonymous reviewed on November 7, 2011 Interested? You can catch the original reveal of the game in the video above. And since then, the team has given fans more than enough to chew through, with both gameplay trailers and special “briefing” announcements. As it turns out, the studio lifted the veil on the project back at The Game Awards, which aired back in late 2021. Trailerįortunately, you won't have to look all that far to catch a glimpse of Dramatic Labs' upcoming sci-fi adventure. Together, the two engines will develop a blueprint similar to the ones used in Telltales Games' earlier works, like Game of Thrones, or Tales from the Borderlands. And since then, the project has garnered global attention, particularly from fans of the cult-classic franchise.Īccording to Dramatic Labs, Resurgence will be made using Unreal Engine, along with Beanie, an in-house development tool that comprises both screenwriting and narrative-based elements. The game was first shown during The Game Awards, which aired back in December 2021. Star Trek: Resurgence is being developed by Dramatic Labs, a firm that originated from Telltale Games' former staff's vision to continue building powerful story-driven and often episodic adventures. If anything, it's leaning more towards the same style as Tales from the Borderlands, just with a heavy helping on Gene Roddenberry strewn over the top. So, not just your everyday visual novel with a few branching dialogue options, apparently. And as it turns out, dialogue won't be the only thing you'll have to pick and choose as you unravel its narrative.Īs mentioned earlier, the gameplay will also involve several mini-games, including shuttle piloting, stealth-based encounters, and even intergalactic phaser shootouts. But in spite of our shortsightedness and ability to jump to conclusions, Dramatic Labs has, in fact, pointed out a number of other gameplay features that players can also come to expect on launch day. It makes sense that the former CEO of Telltale Games would want to retain some of the studio's style, which is why we have a vague idea of what the gameplay in Star Trek: Resurgence will entail. Instead, players can expect to flow through one epic journey, all of which will be shapeable and open to interpretation. The only thing it won't have, apparently, is an episodic format. And by that, we're talking countless dialogue options, role-playing elements, and player-determined conclusions. As far what the players involvement in the scenario will be is still anybody's guess, as Dramatic Labs hasn't been overly keen to share.Īnyway, as we're talking about a team that has, of course, already developed something of a niche format, it seems highly likely that the story in Star Trek: Resurgence will be no stranger to it. And so, if we're to go by this, then it's clear that the story itself will be centered around the two warring factions, the Olidians, and the Hotari. “Alongside dialog-driven role playing and rich branching storylines, you will also engage with the Star Trek universe in a variety of other gameplay styles, including shuttle piloting, phaser fights, tricorder scanning, stealth, and micro-gameplay mechanics.” StoryĪccording to Dramatic Labs, the game is set in the immediate aftermath of the feature-length films, Star Trek: The Next Generation, in the year 2380. “Star Trek: Resurgence is a narrative adventure game featuring dialog choices, relationship building, and exploration,” the official website explains. And if you aren't able to construct an image in your head, then read on. Knowing this, and how Telltale typically build their games in a dialogue-focused format, it's safe to say we'll know what to expect come launch day. Star Trek: Resurgence is an upcoming third-person story-driven adventure game by Dramatic Labs, a studio that formed under the wing of over twenty former Telltale Games writers, designers, artists, and producers. But what is this so-called Star Trek: Resurgence we speak of, and how will it connect with The Next Generation? Will it be canon, or will it be something else entirely? Here's everything we know about it so far, including its story, gameplay, platforms, and release date. In a stroke of luck, though, the guys over at Dramatic Labs have made a vow to revive the Milky Way-based IP and transform it into a full-fledged story-driven adventure for next-gen consoles and PC. Excluding PlayStation VR's one-and-done Star Trek: Bridge Crew, Gene Roddenberry's sci-fi phenomenon hasn't actually seen the frontline of the gaming community for the best part of a decade now. I start Day 2 by reading the book A Bad Case Of Stripes a second time. We are just starting and we have lots of time to dig into skills with this wonderful story. If time is available we might talk about some of our vocabulary words, but if not it’s okay. The first reading of the story is just a chance to hear the story. My kids really immerse themselves into the story, and I have a great time using as much inflection and emotion as possible to bring the characters to life. They go through so many emotions as they hear about everything that happens to Camilla Cream during her adventure. I love, love, love reading to my students, and they love having me read to them! The first time I read A Bad Case Of Stripes to my kids they are enthralled. Read aloud is a favorite activity in our classroom. This hands-on activity really helps my students learn the vocabulary words from the book inside and out. This anchor chart stays posted in the room and we refer to it throughout our book study. By discussing the vocabulary words, definitions, and how they are used in the story, I can help my students with reading comprehension when we read the book for the first time. Using an anchor chart is an easy way to introduce vocabulary. Day 1: Introduction Engagementīefore digging into the book we take a look at some of the vocabulary words from the book. While it’s perfect as a beginning of the year activity, it can also be used any time of the year. Our book study not only encompasses emotional learning, but also is a great mentor text for many skills, including vocabulary development, sequencing and cause & effect. I love that by focusing on the book for multiple days, my students really dig in the themes, characters and vocabulary at a deeper level. When I teach with A Bad Case Of Stripes, I do a book study that stretches out over several days. We refer to our class mission statement again and again throughout the school year, and when I have a lesson that aligns with it… BINGO! Connections are made and the learning sticks! A Bad Case Of Stripes Book Study These themes align perfectly with our class mission statement which we create collaboratively during the first week of school. The main character Camilla has to deal with issues revolving around bullying, self-love, individuality, and confidence! I love this book so much because it hits on important topics I want my class to learn about. But it doesn’t stop there, we also work on so many important reading skills too!Ī Bad Case Of Stripes is a story about a little girl who learns to be happy in her own skin… literally. I’m so excited to share with you how I have used this book to inspire self-love, confidence, and pride in my students. She also added wavy hair and green eyes as other things that make her unique.One of my favorite book study units to do with my class is A Bad Case Of Stripes by David Shannon. In case you can’t tell, that is a horse, a coconut, and an eggplant. Then I had them each make an outline of themselves and in it, draw pictures of write words of things that they like. The kids talked about their feelings when they have been made fun of for being different. We had a discussion about the things that make us unique and how we should be proud of those things, not embarrassed about them. Only a few things go with it as I just threw it together, but the kids liked it anyway and they all tried the lima beans. We also had a muffin tin lunch to go with the theme. I printed out a picture of each of them and they gave themselves a bad case of stripes using markers. They had a lot of fun! I think they especially enjoyed what we did to correlate to this book because we’ve read it so many times over the years that it’s familiar to them. The illustrations are great, the story is fun, and there is an opportunity for discussions afterwards on things such as bullying and being yourself.Īfter reading this book again to the kids, we did a few activities. In it, Camilla Cream gets a bad case of stripes because she doesn’t want to stand out, so she won’t admit to liking lima beans. The book A Bad Case of Stripes has long been a favourite. Location may affect how long results last In some cases, results may last longer the more collagen injections you have.įor example, this 2005 study found that the positive results lasted about 9 months after the first injection, 12 months after the second injection, and 18 months after the third injection. This is in comparison to HA fillers, which are temporary, only lasting around 3 to 6 months. Sculptra Aesthetic lasts up to 2 years or until the synthetic material from the PLLA is broken down by the body.Ĭollagen injections are considered permanent, although results are reported to last up to 5 years.For example, depending on how much collagen is lost in the body, more treatments may be required. However, this varies for each individual. People typically require three injections over 3 to 4 months.This rebuilt collagen gradually results in younger-looking skin over time. The PLLA microparticles work with your body to stimulate collagen production after they’re absorbed.It’s a collagen stimulator that has poly-L-lactic acid (PLLA) as its main ingredient. Sculptra Aesthetic is not a collagen filler.The PMMA microspheres remain in place, and your body uses them to create a structure onto which your own collagen can develop.It’s also formulated with lidocaine, a local anesthetic to help make the procedure as painless as possible. It’s made of bovine collagen and polymethyl methacrylate (PMMA) beads, or microspheres.It’s also the only type of filler that’s approved by the Food and Drug Administration (FDA) to treat scars. Bellafill is the only type of collagen filler available in the United States.Unlike collagen, however, HA is temporary and is broken down by the body over time. Like collagen, it plumps the lips and can be used to smooth out the vertical lines above the lips (nasolabial folds). HA is a naturally occurring gel-like molecule in the body that keeps the skin moisturized. While these were once some of the most commonly used fillers for lips, fillers that contain hyaluronic acid (HA) have since become more popular. They can plump the lipsĬollagen lip fillers plump up the lips, adding fullness and volume. Soft-tissue fillers such as collagen are ideal for improving the appearance of depressed (sunken) or hollow scars.īovine collagen is injected under the scar to stimulate collagen growth and to elevate the skin depression caused by the scar. Researchers found that 90.2 percent of participants were satisfied with their results.Ĭollagen injections reduce wrinkles in other specific facial areas as well, including the: One study looked at 123 people who received human collagen in the folds between their brows for a year. With the breakdown of collagen occurring in the body after a certain age, collagen injections can replace your body’s original supply of collagen.Īs collagen is largely responsible for the skin’s elasticity, this leaves the skin with a more youthful appearance. Possible benefits include the following: They can replace your skin’s natural collagen It’s found in your bones, cartilage, skin, and tendons.Ĭollagen injections (commercially known as Bellafill) are a cosmetic procedure that is done by injecting collagen - made up of bovine (cow) collagen - under your skin. What are the benefits of collagen injections?Ĭollagen is the skin’s most abundant protein. "We do realize that not everyone out there wants to be rebasing everything every six months," said Saab. "In the past, they would often have to wait for quite a long time to get anything new in Java, and then they would get too much, all at once," he explained. Saab said the result is being able to get innovation into the hands of developers more quickly than was possible during multi-year release cycles. "There haven't been any delays since we moved to this model, which, as you're probably aware, was not always the case with the previous model that we had." "All of those releases came out at the designated time and date," said Saab. In an interview with The Register, Georges Saab, Oracle SVP of development for the Java Platform and Chair of the OpenJDK Governing Board, said this is the tenth release done under the six-month release cycle. Copilot also supports almost all of the major IDEs.Prior to 2017, the database biz and Java barista waited several years between Java releases, which ended up causing delays and ultimately became untenable amid the accelerated release cycles championed by Google, among others, during the transition from on-premises to cloud computing. And although GitHub says it’s “optimized” only for certain languages, the list of such languages - which include Python, JavaScript, TypeScript, Ruby, Go, C#, and C++ - is longer than the list of languages that CodeWhisperer supports. Currently, it’s compatible with just C#, Java, JavaScript, Python, and TypeScript as programming languages, and most of the IDEs it supports are Amazon-based ones (JetBrains and Visual Studio Code are the exceptions).Ĭopilot can generate code in virtually any language. Still, when it comes to writing code related to Amazon technologies, CodeWhisperer typically does a better job than Copilot.Īnother important difference between Copilot and CodeWhisperer is that CodeWhisperer supports many fewer programming languages and IDEs. The biggest difference is that Copilot is designed to be more of a general-purpose AI-powered development tool, while CodeWhisperer is primarily intended for development use cases related to Amazon platforms, such as Amazon Web Services. However, when you drill down into the specific use cases for each tool, you’ll notice some important differences between GitHub Copilot and Amazon CodeWhisperer. Both Copilot and CodeWhisperer limit themselves to helping developers complete relatively small segments of code based on the context they provide. With both tools, you basically just describe what you want your code to do, then let the AI models automatically suggest the code you need to do it.Ĭopilot and CodeWhisperer are also similar in that they are both cloud-based solutions offered by major technology providers.Ī third similarity is that neither tool claims it can write entire software programs on its own – at least for now. They address the same needs and developers can use them in the same ways. GitHub Copilot vs Amazon CodeWhisperer: Key Similaritiesįunctionally, Copilot and CodeWhisperer are quite similar. They also focus on different sets of use cases, which is the most important distinction between them. Moreover, both are owned and integrated into the ecosystems of major tech companies – Microsoft in the case of Copilot and Amazon in the case of CodeWhisperer – making them different from AI-powered development tools owned by startups like Tabnine rather than tech giants, ITPro Today writes.Įxcept when you pay attention to the details, you’ll find that Copilot and CodeWhisperer work a little differently. Both tools use artificial intelligence to speed up software development processes. Actually, GitHub Copilot and Amazon CodeWhisperer don’t seem that different. Between and among these zones and buildings are streets. For example, a building will always have a courtyard at street level, one or two first-floor rooms, one or two second-floor rooms and a roof. The buildings themselves contain rooms at various elevations. The paper game board is comprised of zones, and the zones are comprised of buildings. The article is titled, “Infantry Squad Tactics, Some of the lessons learned during MOUT (military operations on urbanized terrain) in the battle for Faullujah.” Closier relies heavily on this resource, along with a few others on the topic. With that said, I do believe the designer did his due diligence in bringing a realistic portrayal of the conflict, insofar as Laurent Closier’s designer notes and excerpts from the USMC Gazette article imply. I will gladly share your views with my readers, and provide this missing perspective. But if such a person exists, and he or she is within eyeshot of these words, I would like to hear your thoughts on how this game models (or fails at modeling) combat in the field. Part of me can’t imagine anyone who has experienced the events depicted in this game would ever seek out Phantom Fury. If anyone has a military background - the kind that has you clearing hostile neighborhoods, room to room, house to house, and block to block - please get in touch with me if you’ve played this game. I can’t speak to the realism of a game such as this, aside from banal comparisons to movies I’ve seen and media I’ve read. Do the decision points in the game and the results that are subsequently modeled, reflect the reality of modern, urban combat operations, at least from a tactical or strategic standpoint? Two is whether or not the game truly models the squad tactics of a contemporary marine squad. That’s the expectation for any game, in any time period, in any genre. One is whether or not the game is enjoyable, mechanically sound and challenging regardless of realism. Reviewing a board game about a military action that took place just 11 years ago imposes at least a few obligations on the reviewer. If you want to drill down even further, the map depicts the north-west Jolan district. Phantom Fury by Nuts! Publishing is a solitaire wargame that concentrates on the fighting carried out by the 3rd Battalion, 1st Marines on the morning of Nov. And after all that, I suspect that what I know about war is that I don’t really know it all. I’ve talked to some who have been to war. Home › Reviews › A Review of Phantom Fury It wasn’t a real orgasm, but a pretend one, a hallucination of an orgasm, a memory of what an orgasm feels like. “Now … release!” she said, and I arched my back, moaning. Emily said the feeling was getting bigger and bigger and I flexed my thigh muscles and curled my toes the way I do when I climax. It was how I’ve heard people characterize body memories, or phantom-limb syndrome. I understood that she was describing an orgasm, and I started to feel it. And the more I rub, the more you feel it building.” I arched my back, exhaling. It feels like the best feeling you’ve ever experienced. “Now,” Emily said, taking my palm in hers, “as I rub your palm, feel a ball of energy building. “You might wake up and say, I am not sure I wanted to do that.” One the Hypno-club members I’d spoken to bragged about turning women into cows, getting them to “moo” on all fours-his tone hinting they should have felt embarrassed later. “If someone tells you to do something you don’t want to, you will just open your eyes and say, ‘You asshole.’” Even so, she admitted there are gray areas. It is about imagination and stretching the limits of what the mind can do, she added. “No one will do anything they absolutely don’t want to do while under hypnosis,” she insisted. Other wheel/disk sizes and patterns may be used to render different visual effects (take some time to tweak it).I’d asked her about the dangers they mentioned in class. If you are using the replica of a typical hypno wheel design pattern recommended by experts (perhaps a copyrighted spiral design), it can quickly produce a somnambulistic state where one becomes very susceptible to any hypnotic suggestion. If you push (and hold) the “action” button, speed of the hypno wheel increases (and if you release the button, it decreases) as worded in the code.Ĭongratulations, now you have a simple idea to make your own Hypno Wheel which is nothing but a variable speed rotating disk with a special spiral design printed/pasted on it. Afterwards you can see that the hypno wheel start running at its minimum speed. Next, flip the power switch to its “on” position, and make sure that the onboard (D13) LED of Arduino Nano lights up for around 3 seconds. This hypno wheel is designed to run on a 9VDC supply, so you can use a rechargeable 9V battery as the power source. Now everything should be ready to go, but first you have to learn how to operate the hypno wheel. I needed to use a few drops of super glue (rubber cement should work just as well) to mount the ~65mm diameter platter on the hub of the disc motor. The hypno wheel part (the hypno disc) that I picked is in fact the platter of a defunct portable hard disc drive. However, if done again, I would likely try one hefty dc motor to drive another large hypno wheel to make a mighty electronic hypnotizer! At this point, note that the recommended operating voltage range of this particular torque up type dc motor is 1.5 – 6.0V, but it’s intentionally overdriven by a bit higher dc voltage in this project. Actually, it’s a low voltage dc motor which needs less than 50mA ‘no-load’ current to run well. The small dc motor I used in my breadboard prototype is a quite common CD/DVD disc motor (RF-300FA-12350) as it has a rigid hub to hold the optical disc, and allows an easy hypno wheel/disc attachment. Be aware that this obviously calls for a suitable MOSFET or BJT based LED driver circuitry. She was raised by her parents, John and Julianne OKeefe, along with a sister and four brothers. She was born on April 10th, 1987 and grew up in Chelmsford, Massachusetts. Note that you can also use the D3 output to adjust the intensity of a couple of common LEDs if you want to illuminate the spinning wheel. Casey OKeefe is an American actress known for 2 Broke Girls (2011), Fatal Fiancé (2021) and Ray Donovan (2013). I acknowledge that there are several ways to achieve better results with this project. Browse 10,100+ hypnosis stock illustrations and vector graphics available royalty-free, or search for hypnosis therapy or hypnotist to find more great stock images and vector art. If you prefer, go ahead and enter your own code. Needless to say, you are free to play with and edit this Arduino Sketch. Timeforspeedstep = millis() + (unsigned long)REG_INTERVAL If (!digitalRead(START_WHEEL_PIN)) setpoint = MAX_SPEED PinMode(LED_BUILTIN, OUTPUT) // D13 LED as “system start” indicatorĭigitalWrite(LED_BUILTIN, HIGH) // Turn on D13 LED during power up/resetĭigitalWrite(LED_BUILTIN,LOW) // Turn off D13 LED PinMode(START_WHEEL_PIN, INPUT_PULLUP) // Enable A3 internal pull-up #define REG_INTERVAL 10 // Interval between speed control steps (Now 10ms) #define MIN_SPEED 25 // Minimum Wheel Speed (Set this value 0 to turn the wheel off in standby mode) #define MAX_SPEED 250 // Maximum Wheel Speed (Highest Possible Value = 255) #define START_WHEEL_PIN A3 // Action Button I/P #define MOTOR_PIN 3 // Hypno Wheel Motor O/P Connect the Arduino board to your computer and upload the sketch. Now copy and paste the Arduino Sketch below into the Arduino IDE. If you decide to paint, know that there is no special paint needed for paintable wallpapers. You don't have to paint it if you don't want to! 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